10/08/2011

Hidden Secrets: The Nightmare Review

Hidden Secrets: The Nightmare
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"Hidden Secrets: The Nightmare" is ostensibly a casual game, but I have to say, it is the least-relaxing casual game I have ever played. It's not a hidden object game in the traditional sense. Rather, in each scene you need to find anywhere from five to ten objects. So for example, you might find a hammer in a car. Then you have to turn on the car's stereo to retrieve a CD, use the hammer on the CD to break it, which you in turn use to...you get the idea. At the end of each scene you play either one or two mini-games. None of the mini-games are ground-breaking, but there is a nice variety of puzzles, and as you complete each one it becomes available for play in an arcade mode.

There's nothing terribly exciting about this game, but it could have been an amusing pastime were it not for a few flaws, most notably the time element. You get anywhere from ten to fifteen minutes to complete each scene plus mini-game(s), and that would be plenty of time were it not for the absolutely brutal time penalties. You click on the wrong item? You lose a few minutes from the clock. Click on the right items but in the wrong sequence? You lose more time. There's one point where you have to put a jar of fireflies in a car's headlight in order to see the street. (Um...okay?) If you try to click the headlight onto the jar of fireflies, you lose a bunch of time. Instead you must click the jar onto the headlights, because that clearly makes much more sense. You can get hints in each scene, but the time penalty for using a hint is so harsh that you'll probably have to replay the scene if you use one. You're basically stuck in a position where you can't get hints but you also can't click on items to experiment. Isn't that fun? Oh, wait, it's totally not.

Sometimes you'll need to play a single mini-game to finish the scene. That's fine. Sometimes, however, you have to complete each game multiple times to move on. Trust me: whatever entertainment these games might provide is quickly run into the ground when you have to play the stupid thing five times in a row. And then, for added fun, you might get hit with a second kind of mini-game which you also have to play multiple times. Grr. I also found at least one major bug, in a puzzle where you have to switch tiles to form a picture. Not only did the game not give me any idea of what the picture would look like, but three of the tiles were just black. Apparently I was supposed to see a picture on those, but as it was I had to complete the rest of the puzzle and then randomly switch around the black tiles until the game thought I was seeing a picture.

When I bought this game, I didn't realize that it was made by Brighter Minds, the same people responsible for the truly atrocious "Mysteryville." To be fair, this game is a bit better than that one - the artwork is much nicer, and the mini-games at least had potential. I guess that means that this game deserves two stars. It's still not very fun, though, and if you like this kind of gameplay, I'd recommend trying "Nancy Drew Dossier: Lights, Camera, Curses" instead. Nancy wouldn't punish you for putting your headlights in your fireflies.

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Product Description:
Investigate each unraveling image in Flora's mind! Attempted murder victim Flora Dale wakes up in the hospital. Uncertain of how she got there and unable to speak to the doctors, she quickly falls back into a deep coma. In her mind, she begins an incredible adventure to uncover clues from her memory about her life and the series of events that led to her attack. Will she solve the mystery? Will she wake up in time to name her attacker?

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